Second Life is a 3-D online digital world imagined, created, and owned by its residents.
Second Life provides a unique and flexible environment for educators interested in distance learning, computer supported cooperative work, simulation, new media studies, and corporate training.
Second Life Education provides an opportunity to use simulation in a safe environment to enhance experiential learning, allowing individuals to practice skills, try new ideas, and learn from their mistakes. The ability to prepare for similar real-world experiences by using Second Life as a simulation has unlimited potential!
Students and Educators can work together in Second Life from anywhere in the world as part of a globally networked virtual classroom environment. Using Second Life as a supplement to traditional classroom environments also provides new opportunities for enriching an existing curriculum. Many universities and educational institutions are already using Second Life, and you can find an updated list of them here. (from Second Life Home page)
SimTeach: Information and Community for Educators using M.U.V.E.'s Multi-User Virtual Environments
Second Life Education Wiki From SimTeach: A virtual world resource for educators and academics
San Jose State: video on building Second Life campus
Second Life Extensive Video: well worth watching
Educational and knowledge sharing applications of Second Life with regard to higher education.
Penn State Virtual Worlds: Investigating the Impact of Virtual Worlds on Learning Spaces
A Virtual World but Real Money, New York Times, Richard Siklos, October 19, 2006
Interested in building a VR Kirkwood campus? Contact: rich.edwards@kirkwood.edu